Tips and
Tactics
Some of you may be finding the CM 97/98 very difficult.
There are quite a few differences in the game engine between the old CM2 and 97/98, mainly
some of the bugs (sorry features) which made user defined tactics too successful have been
removed. This makes the game much more challenging.
I'll give you a brief guide to success, well I got Italy International Team into the World
Cup (1998,2002,2006,2010) and European Championship. And the good news is I WON THE ALL
EVENTS!!!. Using these tactics so they can't be too bad.
Problems Scoring
Leaking Goals
Favourite Tactics
Explanation of Player Characteristics
Buying Players
Recommended Players
Keeping your Players Happy
General Hints
Basic Editing using the CM2 Editor
Final Word
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Problems Scoring
If you are not getting many chances, buy a player with high creativity or several
forwards with high heading, and a decent corner taker.
If you are getting chances but not converting them, buy players with high shooting and
heading ability.
Also specifying a player with high set piece and shooting abilities to take direct free
kicks will help.
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Leaking Goals
Every shot goes in - this tends to indicate a bad goalkeeper. Judging goalkeeper
form is very hard and it may take a while to find a goalkeeper who will perform well.
Permanantly under pressure - this tends to indicate that you have a weak midfield as
opposed to a poor defence and that they aren't holding the ball up and giving the defence
some relief. Try either packing the midfield with more players or switching to long ball
tactic, if you are not already using it.
Poor defence - if you have few good defensive players, then try playing 532 with
midfielders in the wingback positions and your best defender in a sweeper position in the
centre, usually he will mop up any strikers who get past your weaker defenders.
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Favourite Tactics
The tactics which I prefer are 352 passing style if out-classed by the opposition or 532
attacking formation with passing style if not. However my team specialises in passing,
creativity, positioning, headers and shooting, your team may not. The best idea with
tactics is to pick one of the standard tactics and modify it very slightly to fit your
team.
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Explanation of Player Characteristics:
Below are brief explanations of the various player characteristics used within the game
(even the hidden ones). Please note all of the statistics are adjusted by the players
ability rating (which is hidden) so although you may find a 3rd division player with 20
shooting it does not automatically indicate that he is as good a shot as Alan Shearer.
Adaptability - how quickly a player can adapt to a different team or country when
transferred. The higher the number means the easier the player adapts.
Aggression - whether he goes in hard when competing for the ball, without necessarily
being dirty.
Big Occasion (hidden) - whether he rises to the occasion in big games, play-offs, top of
the table clashes, cup finals, etc.
Character (hidden) - whether the player reacts badly to on/off the field events. On the
field this could be whether he reacts to provocation, off the field whether he reacts to
being dropped, refused a transfer request etc.
Consistency (hidden) - how likely he is to perform to his ability in a game.
Creativity - whether he can create goal scoring chances for his team-mates with incisive
passes, headers, flick-ons etc.
Determination - whether he keeps battling, even when the odds are against him.
Dirtiness (hidden) - whether he resorts to foul play, either to win the ball, or in
off-the-ball incidents. The higher the number the more likely a player will resort to foul
play.
Dribbling - whether he can take on and beat defenders to create dangerous situations from
which a goal scoring chance might arise.
Flair - whether he has the ability to do the unexpected, for example a shot from 30 yards,
or an overhead kick.
Heading/Aerial Ability - whether he is good in the air and wins headers either in defence
or attack.
GK - Aerial Ability: For goalkeepers this is their ability in the air, for example when
handling corners and crosses.
Influence - whether he can motivate and inspire team-mates, as for example a captain
would.
Inj Prone - this is an indication of how injury prone a player is. The higher the number
the more likely a player will be to pick up injuries.
Marking - whether he has the ability to track an opponent and mark him out of the game.
Off the Ball - whether he makes good runs into space which can lead to a shot/header on
goal if he is given the ball.
Pace/Rushing Out - whether he has speed and acceleration both in and out of possession.
GK - Rushing Out: For goalkeepers this is whether he can rush out quickly in one-on-one
situations.
Passing - whether he can pass the ball where he wants it.
GK - Distribution: For goalies this is their accuracy when kicking or throwing the ball
out.
Positioning - whether he has good defensive positional sense and rarely gets caught out of
position.
GK - Positioning: For goalkeepers this is their positioning for shots, crosses etc.
Set Pieces - whether he can make use of set piece situations either by making a creative
pass or a direct shot on goal.
Shooting - this is the players shooting ability, this obviously affects the players
likelihood of scoring.
Stamina - whether he can keep going at the end of the most gruelling matches.
Strength - whether he has strength and physical presence to hold off opponents and keep
possession or to compete and win the ball.
Tackling/Shot Stopping - whether he is good at making tackles to dispossess an opponent.
GK - Shot Stopping: For goalkeepers this is their ability to save shots.
Technique - whether he has good control, first touch, and all round technical ability.
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Buying Players
Take in mind when having purchased a new player that he may take time to settling into
your squad. I usually play them in their first few matches as subs and if after 4-5 games
they haven't started getting ratings of 7+ then I start thinking of moving them on.
When purchasing players if you have the money look around at the Under 21 international
teams for promising youngsters.
I nearly always buy at least 4 youngsters at the end of the season, put them on short
contracts and see how they perform. If at the end of the season they have an average
rating of 7.00 or over, put them on a long term contract (as long as possible try 5-7
years) otherwise simply release them.
When searching for a player, always ensure that you have a sensible filter set. Below I
have listed my base filter:
Heading
10+
Inj Proneness
15-
Passing
10+
Stamina
10+
Strength
10+
If you are looking for a forward/striker, include the following:
Creativity
10+
Shooting
15+
Heading
15+
If you are looking for a midfielder, include the following:
Tackling
10+
Positioning
10+
If you are looking for a defender, include the following:
Tackling
15+
Positioning
15+
Aggression
15-
(Note that low aggression in central defenders can be important as they tend to concede
the freekicks in the most dangerous positions)
If you are looking for a wing back (D/M L or R), include the following:
Creativity
10+
Passing
10+
Pace
10+
Tackling
10+
Positioning
15+
Off the ball
10+
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Recommended Players
I don't see much point in recommending players to those people who play with large clubs,
as you can find them simply by reading the Sunday papers and working out for yourself who
is good!
Player
|
Position |
Club at start of game |
Alessandro
Del Piero |
FLC |
Juventus |
Angello
Peruzzi |
GK |
Juventus |
Luigi
Di Biagio |
MC |
AS Roma |
Roberto
Di Matteo |
MC |
Chelsea/Eng |
Ciro
Ferarra |
Sweeper/DLR |
Juventus |
Moreno
Toricelli |
MC |
Internazionale |
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Keeping your Players happy
Many players have commented upon their difficulty keeping their players contented, the
following things affect the mood in the dressing room:
Wage paid
Contract duration.
Whether the player is transfer listed or not (if is and doesn't want to be this may lower
his morale, if he isn't and wants to be this may also lower his morale).
Performance of his current team in all competitions.
Other factors (usually noted in his profile ... wanting to move club for any reason (and
not being transfer listed), not getting enough first team appearances etc.).
Size and reputation of club, in relation to the player concerned ... e.g. Emerson was
happy to sign for Middlesborough when they were thought to be an up and coming Premiership
club but when things went against them his Morale dropped quickly.
Various other things are implied by a hidden characteristic in the player data
(restlessness, loyalty to club, general outlook etc.) ... which you'll have to ascertain
from the way players behave.
Unless you are playing as a very big club and winning everything then don't expect all of
your players morale to be Superb, as certain players may be naturally moody, looking to
win trophies or just think that they can get on at a bigger club (this last one happens a
lot when I play as Brighton ... you find a superb youngster and he gets upset when you
won't allow him to leave the club).
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General Hints
Make sure that you have an experienced (usually 24+) player with a high influence as your
captain, if you haven't then your younger players may not perform as well as they might.
Choosing correct Free Kick, Corner and Penalty takers is very important.
Be very careful when free transferring players as the board will take offence if you
attempt to free transfer a player of any worth (usually 50k+ for a third division side to
200k+ for a premier side).
Note that if the board makes more money available to you at the end of a season, they will
expect that to be used to strengthen your squad and so will expect a good league position
in the next year.
Be very careful when purchasing Foreign Players as they are required to play in 75% of
games to retain their work permits. If they loose their work permits then you will be
stuck with a player in your squad who cannot play for you but is taking up a squad space.
Be cautious about playing unfit players as not only will they not perform as well as fit
players, but they are more likely to pick up injuries during a match.
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Basic editing using the CM2 Editor
Here are a few basic hints on using it, for a full explanation of its features I'm afraid
you'll have to refer to the read me file (edithelp.doc or edithelp.txt) which came with
the game.
Editing Teams
Run the editor (type CM2ED on the command line)
Click on load database and enter 'tmdata.db1' into the text field that appears.
Click on View records, find the record that you want to change and click on it.
Press enter to clear the screen which appears and a screen with that teams data will
appear. Click on each field you wish to change and enter new values into the text fields
which appear.
When you have finished editing, hit done a few times until you are back at the load/save
database screen and hit the save database option.
You have now changed the teams database next time you start a CM9798 game you will use
this changed data!
Editing Players
Run the editor (type CM2ED on the command line)
Click on load database and enter players.db1' into the text field that appears.
Click on View records, find the record that you want to change and click on it.
Press enter to clear the screen which appears and a screen with that teams data will
appear. Click on each field you wish to change and enter new values into the text fields
which appear.
When you have finished editing hit done a few times until you are back at the load/save
database screen and hit the save database option.
You have now changed the teams database next time you start a CM9798 game you will use
this changed data!
Please bear in mind that you can mess up your database quite easily when using the data
editor and it is recommended that you back up your database (i.e. the .db1 files) to a
safe place before attempting any changes.
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Final Word
Of course, if you are following these recommendations, you'll end up with a team similar
to my Italian squad which may not be exactly what you're after.....
Good Luck,
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